Overview
I built Task Unit for quick, competitive matches with no waiting around. Join a room, drop into a third-person firefight, plant or defuse, and let bots fill whatever seats are empty. It runs in a browser tab, and a desktop build is headed for Steam Early Access.
Highlights
- Tactical gunplay. I made recoil, suppression and cover matter, so every corner is a decision.
- Rooms, not queues. I skipped matchmaking. Start a match or join one from the lobby.
- Bots fill the gaps. AI teammates and opponents keep a match going solo or with a full squad.
- Plant or defuse. I built every match around demolition rounds, for a clear goal and a tactical rhythm.
How It’s Built
A server referees every match, checking each move and each hit, so nobody gets an unfair edge. The same game ships to the browser and to Steam.
Process
I designed and built it solo, using agentic engineering for the gameplay, netcode and Steam release.