The World of Warcraft leveling climb squeezed into one sitting, with permadeath and a new map every run.
Overview
Runefall is the best part of an MMO with none of the waiting. Start as a level 1 Rogue, take quests at the hub and work toward a boss who will flatten you if you stand in his smash. Pull carefully, because three bandits at once ends the run. And when you die, you die, but what you did earns Legacy Points for the next one.
A whole leveling climb in one sitting. Level 1 to a boss kill in 30 to 45 minutes, with none of an MMO’s downtime.
Permadeath that pays forward. Dying ends the character, not the progress. Even a bad run moves you forward.
A new map every run. The world, rare spawns, rewards and talents all reroll. Knowing the route helps. It never carries you.
Choices you have to live with. Pick one of four quest rewards, draft a talent every couple of levels, and decide whether to spend your materials now or save them for the boss.
How It’s Built
Every run grows from a single seed, so any run can be replayed exactly, which made combat, quests and loot easy to test. Quality settings scale it from a laptop to a gaming PC.
Process
Designed and built solo, from the seeded world and the talent system to the art direction and soundtrack.
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Gallery
Teaser: the Bramblewood, the camp, and what is waiting past itCombat: four buttons, and the order is the skillEvery run starts here, with whatever the last one earned youDawnshire: the hub you take quests from before heading outThe Bramblewood, rebuilt from a fresh seed every expedition