Overview
House Edge is a first-person heist on the Las Vegas Strip at dusk. You’re a safecracker hitting the Midas, a mob-owned casino. I built it around one long minute and a half: the drill on the vault, and everyone in the building trying to stop it.
Highlights
- Hold the floor. Set the drill and the alarm goes. The mob comes down in the lifts until the plate gives, the Capo in his white suit among them.
- A three-way fight. I let Metro in halfway through, and they shoot the mob as readily as they shoot you. Sometimes the smart play is to let them.
- Every kill lands. A revolver kill holds the clock for a beat, and the slot machines pay out when you shoot them.
- Ace at the wheel. She talks you through the night on the radio, then drives you away up the Strip.
- Bring a crew. A three-crew heist and a deathmatch run on the same casino, against bots.
How It’s Built
I made all of it in code, from the marble to how every gunman walks. There isn’t a single image file. The mob, Metro and Ace have voices, and it plays with a mouse and keys, a gamepad or on a phone.
Process
I designed and built it solo, using agentic engineering for the characters and the lighting, with voices and sound effects designed in ElevenLabs.