Games

Lightbringer

Dark Souls in the style of Ori: a round little man, a lantern, a drowning forest, and a parry he does with his belly.

Overview

Lightbringer is a soulslike in Ori’s clothes, starring someone who should not be here. I made the hero a round little man in a nightshirt and nightcap, with a brass lantern on his belt and a blade of light, crossing a forest drowning in Decay. The rules are Dark Souls. The look is a painting, lit by the lantern he carries.

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Highlights

  • Every swing costs something. Strikes, rolls and parries all spend stamina, and drinking Dew roots you in place.
  • He parries with his belly. I gave him the one move a round man should have. Time it right on an orange attack and the creature bounces off his belly, wide open for a riposte.
  • Death has a price. I borrowed the corpse run. Your Light stays where you fell. Reach it and it’s yours again. Die first and it’s gone.
  • Vesper, the Grieving Owl. I saved a two-phase boss for the end of six zones: all talons, dives and feather volleys.

How It’s Built

I painted the forest and its creatures in code, so there isn’t a single image file, and his lantern lights all of it. It plays with a keyboard, a gamepad or on a phone.

Process

I designed and built it solo, from the belly parry to the owl, with sound effects designed in ElevenLabs.

More from Lightbringer

The Lantern of First Light, just kindled
Weeping Hollow, where the forest drowned
The Branch Bridge at sunset, and something waiting on it
Vesper, the Grieving Owl