Overview
Lightbringer is a soulslike in Ori’s clothes, starring someone who should not be here. I made the hero a round little man in a nightshirt and nightcap, with a brass lantern on his belt and a blade of light, crossing a forest drowning in Decay. The rules are Dark Souls. The look is a painting, lit by the lantern he carries.
Highlights
- Every swing costs something. Strikes, rolls and parries all spend stamina, and drinking Dew roots you in place.
- He parries with his belly. I gave him the one move a round man should have. Time it right on an orange attack and the creature bounces off his belly, wide open for a riposte.
- Death has a price. I borrowed the corpse run. Your Light stays where you fell. Reach it and it’s yours again. Die first and it’s gone.
- Vesper, the Grieving Owl. I saved a two-phase boss for the end of six zones: all talons, dives and feather volleys.
How It’s Built
I painted the forest and its creatures in code, so there isn’t a single image file, and his lantern lights all of it. It plays with a keyboard, a gamepad or on a phone.
Process
I designed and built it solo, from the belly parry to the owl, with sound effects designed in ElevenLabs.