Games

Blackstone Breach

A brick breaker where the bricks are a fortress that rebuilds, regroups and panics as you smash through.

Overview

I set a brick breaker in the middle of a siege. You drive the Breach Wagon, a battered cart with a cursed green lantern, and bounce a cannonball into the walls of Blackstone. The walls fight back. Every room is a small garrison with its own emergency plan, run with the dignity of a bureaucracy under audit.

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Highlights

  • Defenders that react. I gave the bricks jobs. Masons patch the hole you just made, shieldbearers slide over to cover their captain, and archers fire back once their cover falls.
  • A run, not a level list. Draft a relic or upgrade between rooms, then spend your shards on new wagons and relics back at the Belfry Arsenal.
  • Five biomes, five tricks. Cursed chapel glass, iron golems, a belfry wind that blows the ball sideways, and one very pompous commandant.
  • A fortress that talks. I wrote the fortress a sense of humor. Captains shout orders half the line ignores, and the fortress issues formal notices that the gate is merely resting.

How It’s Built

Every wall, banner, defender and sound is made in code, so the game ships with no image or audio files. An automated playthrough of every room makes sure a tweak can’t quietly break a boss.

Process

I designed and built it solo: the siege, the defenders and their comedy, the art and the sound.