Overview
Prism Break is the forty-year-old brick breaker, rebuilt as a roguelite. Every run stacks upgrades and abilities, and the Prism Tree carries your progress into the next one. More decisions per minute, same one-more-run pull.
Highlights
- Runs, not levels. I swapped the old flat difficulty curve for drafts, milestone unlocks and rising wave stingers.
- Abilities, not just a paddle. Bricks drop mana, and mana fires off beams, shockwaves and slow motion right where the ball is.
- Progress that sticks. Shards and perks carry across runs, and the Prism Tree tunes your starting stats.
- Readable chaos. I kept it to neon on deep navy, so every ball, brick and beam stays easy to track when the screen gets busy.
How It’s Built
I synthesized nearly every sound in code, and the whole thing loads in under two seconds.
Process
I designed and built it solo, from the upgrade tree to the sound.