Walkable Mall Reconstruction
Mill Creek Mall
An enclosed New Jersey mall as it stood around 2003, rebuilt in 3D and walkable in your browser.
Overview
Mill Creek Mall is an enclosed mall at Harmon Meadow in Secaucus, New Jersey. This is that mall as it stood around 2003, rebuilt in 3D and opened up as a first-person walk. You start outside an entrance, come in through the vestibule, and follow the concourse past lit storefronts, planters, benches and kiosks until the blue lettering of The Eatery comes up ahead. Look at any space and its name and leased area appear in the corner of the screen.
Highlights
- A whole mall, end to end. Three public entrances, the shopping spine, The Eatery food court and an anchor store at either end, all on one continuous walkable floor.
- Every storefront is a real tenant. Forty-eight inline and service spaces plus ten food counters carry the names and leased areas from the period leasing plan.
- A plan on M. A top-down plan with your position and heading on it. Click anywhere to walk there, or pick from a Go To list of entrances, interior views and a spot out in the lot.
- Two quality tiers. Standard lights the mall with sky and sun. High swaps in lightmaps baked from the original scene, so the pooling under the skylight ribbon and the shadows under the planters are the ones the model actually casts.
- Ambience that follows you. A concourse murmur indoors, a different bed in the food court, wind out in the lot, and footsteps that change between tile and asphalt.
How It’s Built
The model is a Blender scene of roughly 11,600 objects, generated by a Python script rather than modeled by hand, so the whole mall rebuilds from source. A second script merges it down to one mesh per tenant, anchor, entrance and concourse segment, bakes lightmaps into a second UV set, and exports one Draco-compressed glTF. That takes it from millions of triangles to something a browser holds comfortably.
The page is three.js with no framework. A bounding-volume hierarchy over the merged geometry does double duty: a capsule pushes out of walls while a downward ray keeps the eye at standing height, and the same structure serves the crosshair ray that names whatever you look at. Curbs and chair seats are stepped over. Planters, counters and parked cars stop you.
Sources
The reconstruction works from a supplied dossier: a Hartz leasing plan for tenant identity and sequence, and period photographs for the finishes. The tenant scheme, the one-level circulation, the three east-facing entrances and the angled food court all follow that material. Proportions, heights, construction details and furnishings are interpretive. It is a reconstruction from the evidence available, not an as-built survey.